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Object / 01 Responsive character study / 2026

PRESENCE

A digital presence that notices movement without demanding attention.

Move / drag / scroll to turn

Position / A responsive presence

A face that pays attention.

BOP turns the hero from a static showcase into a quiet exchange between object and visitor.

Pointer response stays restrained; direct dragging remains expressive without introducing unwanted roll.

01 / Behavior model

Motion with manners.

01

Cursor

Horizontal movement maps to yaw; vertical movement maps to pitch. Both follow the pointer.

24°/12°
02

Damping

The turn follows with inertia instead of snapping directly to the pointer.

.085
03

Rest

Pointer tracking returns to neutral after inactivity; manual drag remains until reset.

1.2s

Lighter object.
Sharper presence.

Geometry and texture are compressed for delivery without changing the character design.

Transfer weight 1.58MB

Reduced from the original 40.22 MB source model.

Active cursor axes 02

Controlled yaw and pitch, with no unwanted roll.

Touch input DRAG

Direct rotation stays available while passive cursor tracking remains off.

Visual intent CALM

Fewer colors, slower motion, and more space around the object.

03 / Character index

One presence.
Seven moods.

Default / A Hover or focus to reveal / B
F / 01 · Featured Chaotic Mullet character portrait Chaotic Mullet alternate character portrait

Chaotic Mullet

A / B
F / 02 Buzzcut Brat character portrait Buzzcut Brat alternate character portrait

Buzzcut Brat

A / B
F / 03 Bleached Brow character portrait Bleached Brow alternate character portrait

Bleached Brow

A / B
F / 04 Curly Puff character portrait Curly Puff alternate character portrait

Curly Puff

A / B
F / 05 Space Buns character portrait Space Buns alternate character portrait

Space Buns

A / B
F / 06 Tiny Sunglasses character portrait Tiny Sunglasses alternate character portrait

Tiny Sunglasses

A / B
F / 07 Wolf Cut character portrait Wolf Cut alternate character portrait

Wolf Cut

A / B

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